⬡ disguise
▾
Model Info
Vertices—
Faces—
UV Coords—
disguise Validation DESIGNER
UVs in 0–1 range
Fills UV space (normalised)
Triangulated mesh
All faces have UVs
No UV overlaps
Repacks UV islands into a clean non-overlapping grid.
Load a mesh to validate for disguise Designer.
Export Options
Enable if source is 3ds Max / Z-up app.
Normals & materials stripped automatically.
Normals & materials stripped automatically.
Snap to Grid
Required for LED panels — UV shells must align with no gaps.
Template Resolution
Calculate disguise screen resolution from physical dimensions.
Enter screen dimensions above.
◫ UV Editing
▾
UV Operations
Selection
1.00
0.00
0.00
Faces
◉ View & Display
▾
UV View
━━ Boundary
━━ UV split
━━ Pixel seam
█ Front-facing
█ Back-facing
0.60
Shortcut: F · Shift+F
3D VIEW — CLICK TO SELECT · DRAG TO ORBIT
⬆
DROP OBJ FILE
Wavefront .obj format supported
Left drag: Orbit
Right drag: Pan
Scroll: Zoom
Click: Select face
F: frame selection · Shift+F: fit all
Right drag: Pan
Scroll: Zoom
Click: Select face
F: frame selection · Shift+F: fit all
STRETCH
LOW → HIGH
UV MAP — FACE MODE
Click: select · Shift+click: multi
Drag empty: box select · Drag sel: move
Scroll: zoom · Alt+drag: pan
Tab: cycle mode · F: frame
Drag empty: box select · Drag sel: move
Scroll: zoom · Alt+drag: pan
Tab: cycle mode · F: frame